How to play Ludo

In Ludo, each player has four pawns and takes turns rolling one die. Roll a six to bring a pawn out, then move it clockwise around the board by the number you roll. Land on an opponent to send their pawn back. The first player to bring all four pawns home wins.

Watch: Ludo in 2 minutes

Chapters
  1. 0:00 Intro
  2. 0:03 Choose how you want to play
  3. 0:14 Pick Classic or Quick
  4. 0:25 Goal: get all pawns home
  5. 0:37 Roll a six to start
  6. 0:49 Move clockwise by the roll
  7. 1:00 Land on a pawn to capture it
  8. 1:12 A six, a capture or home rolls again
  9. 1:24 Exact roll to reach the centre
  10. 1:36 Fair dice you can check
  11. 1:48 Play free on Google Play
  12. 2:00 Play it free
Read the video transcript
  1. Welcome to Ludo Circle. Play against the computer, pass one phone around, or play with friends using a room code.
  2. Classic gives each player four pawns. Quick is shorter, with two pawns that already start out on the board.
  3. Your goal is to bring every one of your pawns once around the board and into the centre. The first player to do it wins.
  4. Tap the die to roll. Your pawns wait in the yard until you roll a six. A six brings one pawn out, and you roll again.
  5. After that, choose a pawn and move it clockwise by the number you rolled. Tap a glowing pawn to move it.
  6. Land exactly on an opponent's pawn and it goes back to its yard. Pawns on start squares and star squares are safe.
  7. A six gives you another roll. In our standard rules, so does a capture or bringing a pawn home. But three sixes in a row lose the turn.
  8. After a full lap your pawn enters its coloured home column, where it is safe. You need the exact number to reach the centre.
  9. Ludo Circle locks in each game's dice before the first roll, and a stats screen lets you check that the dice are fair.
  10. That is Ludo. Ludo Circle is free, and games against the computer work offline. Get it on Google Play. iOS is coming soon.

What is the goal?

Be the first player to move all four of your pawns once around the board and into the centre of the board.

How a game starts

  • Two to four players each take a colour: red, green, yellow or blue.
  • Each player has four pawns, which start in a coloured yard in one corner of the board.
  • Around the middle of the board is a track of squares. Each player has a start square and a coloured home column that leads to the centre.
  • One die is shared by all the players. Players take turns clockwise.

How to play, step by step

  1. Roll the die on your turn. You cannot move a pawn out of your yard until you roll a six.
  2. With a six, move one pawn from your yard to your start square. You roll again.
  3. On later turns, choose one pawn and move it clockwise by the number on the die.
  4. If you land on an opponent's pawn, it goes back to its yard, unless it stands on a safe square.
  5. After nearly a full lap, your pawn turns into your coloured home column, where nobody can capture it.
  6. Roll the exact number you need to reach the centre. A roll that is too big cannot be used by that pawn.
  7. Bring all four pawns home. In a game with three or four players, play goes on to find the second and third places.

How do you get a pawn out in Ludo?

You must roll a six to bring a pawn out of its yard. The pawn is placed on your own start square, and you roll again because you rolled a six. Until you roll a six, you cannot move your pawns, so your turn passes to the next player.

What happens when you roll a six in Ludo?

A six lets you do one of two things: bring a new pawn out of the yard, or move a pawn on the board six squares. Either way, you get another roll. In the standard house rules, which Ludo Circle uses, rolling three sixes in a row loses your turn.

How do you capture a pawn in Ludo?

You capture an opponent's pawn by landing exactly on its square. That pawn goes back to its yard, and its owner needs a new six to bring it out again. Pawns on start squares and star squares are safe. In Ludo Circle, a capture also gives you another roll.

What are the safe squares in Ludo?

Safe squares are squares where a pawn cannot be captured. Start squares are safe, and so are the star squares on the track. In Ludo Circle there are four star squares, each eight steps after a start square. A pawn in its own coloured home column is also safe.

Do you need an exact roll to finish in Ludo?

In the standard house rules, yes. A pawn must reach the centre with an exact roll, so a number that is too big cannot be used by that pawn. If no pawn can move, your turn passes. Ludo Circle can switch this off in its Family rule set.

How do you win a game of Ludo?

You win by being the first to bring all four of your pawns into the centre. In Ludo Circle's Quick mode, each player has only two pawns, so you win by bringing both home. With three or four players, the game continues until only one player is left, so everyone gets a rank.

What happens if you have no legal move?

If none of your pawns can move the number you rolled, your turn passes to the next player. You do not lose anything. In Ludo Circle, if only one move is possible, the game plays it for you, and you can turn that off in Settings.

How do you win and score?

Ludo has no points. The order in which players bring all their pawns home decides who wins: first place is the first player with every pawn in the centre. In Ludo Circle, a game with three or four players goes on until only one player is left, so every player gets a place. The result screen also shows how many pawns each player brought home and how many captures they made.

Common beginner mistakes

  • Leaving a pawn alone just in front of an opponent's pawn, within six squares, where it is easy to capture.
  • Always moving the same pawn, instead of keeping two or three in play for more choices.
  • Ignoring safe squares, and ending turns in the open when a safe square is in reach.
  • Rushing one pawn home while the other three are still in the yard, and then waiting for sixes.
  • Forgetting the exact roll rule, and wasting moves close to the centre.

Tips and strategy

  • Bring a second pawn out when you roll a six, because more pawns give you more choices later.
  • Move onto a safe square whenever you can, especially when an opponent's pawn is behind you.
  • Capture when it is free, since a captured pawn needs a new six to come back.
  • Check where opponents' pawns stand behind your pawn before you move. A pawn up to six squares behind you can capture you.
  • Do not spread pawns far apart; keep them where you can move them out of danger.
  • When you have a six, think before you bring a new pawn out. Sometimes a capture or a safe step is better.
  • Keep a pawn close to your home column as a spare move for a roll you cannot use elsewhere.
  • Remember that any six, capture or arrival at home gives another roll in standard rules, so plan for the bonus roll.

Words to know

Yard
The coloured corner where your pawns start and where captured pawns return.
Start square
The square on the track where your pawn enters after a six.
Star square
A marked safe square on the track. Pawns here cannot be captured.
Home column
The coloured lane of squares at the end of your lap. Only your pawns enter it.
Capture
Landing on an opponent's pawn to send it back to its yard.
House rules
Optional changes to the rules, such as whether a capture gives another roll.

Playing Ludo in Ludo Circle

Ludo Circle is a free Ludo game for Android. Play against the computer at Easy, Normal or Hard, play on one phone with two to four players in Pass and Play, or invite friends with a room code to play on separate phones. Choose Classic with four pawns, or Quick with two. Six house rules can be switched on or off, and there are Family and Tactical sets. The dice are fair: each game's dice are locked in before the first roll, and you can check them. There is a Daily challenge, and games against the computer work offline.

Questions people ask

How many players can play Ludo?

Two to four players can play Ludo. In Ludo Circle you can play with computers filling empty seats, share one phone in Pass and Play, or play with friends on separate phones in an online room.

What is Quick mode in Ludo Circle?

Quick mode is a shorter game. Each player has only two pawns, and both start already out on the board. The first player to bring both pawns home wins.

Are the dice in Ludo Circle fair?

Yes. At the start of each game your phone locks in a secret that the dice come from, and the lock is shown before the first roll. The Dice stats screen shows how often each number came up.

Can I play Ludo with friends online?

Yes. Create a room, share the six-character room code, and friends join on their own phones. There is no account, no money and no free-text chat. Computers can fill empty seats.

Can I change the rules?

Yes. On the setup screen you can switch six house rules on or off, such as whether a six rolls again, whether star squares are safe and whether an exact roll is needed to finish.